Bocoran DLC Resident Evil Requiem Ungkap Model Karakter Ada Wong

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Penggemar game horor mendapat kejutan setelah bocoran konten tambahan atau DLC untuk Resident Evil Requiem beredar di platform X pada Selasa, 19 Mei 2026.

Dilansir dari situs Beebom, informasi yang tersebar dari dua akun berbeda tersebut mengungkap model karakter legendaris Ada Wong beserta daftar nama misi baru.

Bocoran pertama memperlihatkan model Ada Wong yang tampil dengan atasan merah, celana jins hitam, rambut gelap, dan sedang memegang pistol bersama tiga karakter lain yaitu Damian, sekelompok biarawati, dan seorang wanita tua.

Kehadiran Ada Wong memicu spekulasi karena tampilannya tidak menua, padahal karakter Leon S. Kennedy di game ini dikonfirmasi berusia 49 tahun dengan visual yang realistis.

Sementara itu, bocoran kedua membeberkan empat nama paket DLC baru di samping mode Leon Must Die Forever, yakni Nightmare Zone, Nemesis Awakens, The Lost Files, dan Shadows of the Past.

Misi Shadows of the Past dikabarkan berfokus pada karakter Alyssa Ashcroft yang mengungkap rahasia Umbrella sebelum insiden utama di game Resident Evil Requiem terjadi.

Laporan Beebom menyebutkan bahwa rangkaian DLC ini sejalan dengan rumor sebelumnya mengenai hadirnya alur cerita khusus untuk Alyssa Ashcroft, Leon S. Kennedy, Ada Wong, dan Chris Redfield.

Di sisi lain, Capcom selaku pengembang terus mematangkan kesiapan teknis game ini, terutama untuk performa di konsol generasi terbaru seperti PlayStation 5 Pro.

Wawancara media VICE dengan perwakilan Departemen Teknologi Fondasi R&D Capcom mengungkap bahwa optimasi visual menggunakan RE Engine teranyar berfokus pada detail karakter dan stabilitas gambar bergerak.

"Rendering for characters as a whole—including skin, hair, eyes, and teeth—has been significantly improved. We’ve enhanced subsurface scattering and introduced a Visibility Buffer to improve polygon density, achieving both higher frame rates and reduced memory usage. In addition, we’ve implemented area-based texture streaming, as well as new simulation techniques for effects such as water surfaces." kata Masaru Ijuin, perwakilan tim teknis Capcom.

Langkah menjauh dari metode lama sengaja diambil oleh tim pengembang demi memastikan visual tetap tajam dan halus ketika karakter sedang melakukan mobilisasi tinggi.

"In Resident Evil Requiem, we placed a strong emphasis on performance stability. On PlayStation 5 and PlayStation 5 Pro hardware in particular, we’ve been able to achieve very stable frame rates. We also prioritize image quality in motion, not just still-frame resolution. For that reason, we deliberately moved away from the checkerboard rendering used in previous titles and instead adopted FSR1, as it provides more stable image quality during motion. However, on PS5 Pro, we have adopted the new updated PSSR due to its high level of both image quality and stability. From a performance standpoint, AMD’s RDNA architecture offers excellent performance for rendering hair. Because the hardware supports 64-bit atomic operations within group shared memory, it can achieve faster performance compared to PC in certain cases." ujar Masaru Ijuin.

Teknologi PlayStation Spectral Super Resolution (PSSR) pada PS5 Pro diakui sangat membantu dalam mereduksi beban kerja unit pemroses grafis.

"PSSR is used as a tool to reduce GPU processing time required for high-resolution output. The GPU resources freed up through this, combined with the relatively high GPU performance, have allowed us to improve global illumination quality and make greater use of optimized ray tracing features." ucap Masaru Ijuin.

Peningkatan performa perangkat keras tersebut pada akhirnya memberikan ruang bagi tim teknis untuk mengeksekusi simulasi fisik rambut secara lebih nyata.

"With improvements in GPU processing performance, it is now possible to simulate hair at the strand level directly on the GPU, enabling more precise and realistic hair simulation. However, simulating tens of thousands of individual strands remains too computationally expensive, so hair is grouped into bundles and processed collectively. Even with PS5 and PS5 Pro hardware, the number of strands actively simulated is on the order of several hundred. That said, careful tuning ensures that this optimization does not compromise visual fidelity, allowing long hair to move more naturally without revealing the underlying reduction in computational complexity." tutur Masaru Ijuin.

Saat ini, game Resident Evil Requiem sudah dapat dimainkan oleh publik melalui platform PC, PS5, Nintendo Switch 2, dan seluruh lini konsol Xbox Series.

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