Capcom Optimalkan Visual Resident Evil Requiem Lewat Konsol PS5 Pro

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Tim teknis Capcom memaksimalkan spesifikasi perangkat keras PlayStation 5 Pro untuk meningkatkan visual dan kestabilan performa game Resident Evil Requiem. Pengoptimalan ini berfokus pada kualitas gambar saat bergerak serta peningkatan rendering elemen karakter menggunakan pembaruan mesin pengembang RE Engine.

Dilansir dari wawancara media VICE dengan perwakilan departemen teknologi dasar Capcom, optimasi ini mencakup penyempurnaan menyeluruh pada bagian kulit, mata, gigi, hingga simulasi rambut karakter. Langkah tersebut diambil guna menghadirkan kualitas visual yang lebih realistis pada konsol generasi terbaru.

Masaru Ijuin yang bekerja di Bagian Dukungan Pengembangan Engine, Departemen Teknologi Dasar R&D di Capcom memaparkan sejumlah pembaruan teknis yang diterapkan dalam game tersebut.

"Rendering untuk karakter as a whole—including skin, hair, eyes, and teeth—has been significantly improved. We’ve enhanced subsurface scattering and introduced a Visibility Buffer to improve polygon density, achieving both higher frame rates and reduced memory usage. In addition, we’ve implemented area-based texture streaming, as well as new simulation techniques for effects such as water surfaces." kata Masaru Ijuin, Bagian Dukungan Pengembangan Engine, Departemen Teknologi Dasar R&D Capcom.

Pihak pengembang juga beralih dari metode rendering checkerboard yang digunakan pada judul terdahulu ke teknologi FSR1 demi menjaga kestabilan kualitas visual saat objek bergerak. Khusus untuk platform PS5 Pro, Capcom mengadopsi teknologi PSSR terbaru karena dinilai memberikan tingkat ketajaman dan stabilitas gambar yang lebih tinggi.

"In Resident Evil Requiem, we placed a strong emphasis on performance stability. On PlayStation 5 and PlayStation 5 Pro hardware in particular, we’ve been able to achieve very stable frame rates. We also prioritize image quality in motion, not just still-frame resolution. For that reason, we deliberately moved away from the checkerboard rendering used in previous titles and instead adopted FSR1, as it provides more stable image quality during motion. However, on PS5 Pro, we have adopted the new updated PSSR due to its high level of both image quality and stability. From a performance standpoint, AMD’s RDNA architecture offers excellent performance for rendering hair. Because the hardware supports 64-bit atomic operations within group shared memory, it can achieve faster performance compared to PC in certain cases." ujar Masaru Ijuin.

Pemanfaatan PSSR tersebut berhasil memangkas waktu pemrosesan kartu grafis (GPU) untuk output beresolusi tinggi. Alokasi performa GPU yang tersisa kemudian dialihkan oleh tim teknis untuk meningkatkan kualitas pencahayaan global (global illumination) serta mengoptimalkan fitur ray tracing.

"PSSR is used as a tool to reduce GPU processing time required for high-resolution output. The GPU resources freed up through this, combined with the relatively high GPU performance, have allowed us to improve global illumination quality and make greater use of optimized ray tracing features." tutur Masaru Ijuin.

Peningkatan performa GPU ini juga berdampak langsung pada sistem fisika di dalam RE Engine. Melalui peningkatan ini, simulasi rambut kini dapat diproses per helai secara langsung pada GPU untuk menghasilkan gerakan yang lebih alami.

"With improvements in GPU processing performance, it is now possible to simulate hair at the strand level directly on the GPU, enabling more precise and realistic hair simulation. However, simulating tens of thousands of individual strands remains too computationally expensive, so hair is grouped into bundles and processed collectively. Even with PS5 and PS5 Pro hardware, the number of strands actively simulated is on the order of several hundred. That said, careful tuning ensures that this optimization does not compromise visual fidelity, allowing long hair to move more naturally without revealing the underlying reduction in computational complexity." pungkas Masaru Ijuin.

Saat ini game Resident Evil Requiem sudah dapat dimainkan oleh para pemain di berbagai platform global. Game ini telah resmi tersedia untuk perangkat PC, PS5, Nintendo Switch 2, serta konsol Xbox Series.

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