Komunitas Ragukan Bocoran Materi Promosi DLC Resident Evil Requiem

Smallest Font
Largest Font

Komunitas pencinta gim meragukan keaslian materi promosi konten tambahan atau DLC Resident Evil Requiem yang menampilkan model karakter Ada Wong setelah beredar luas di platform X pada Selasa, 19 Mei 2026.

Dilansir dari beebom.com, kabar yang tersebar lewat dua akun berbeda tersebut memperlihatkan Ada Wong bersama tiga karakter baru yaitu Damian, Nuns, dan seorang wanita tua. Tampilan visual Ada Wong memicu tanda tanya besar karena dirinya tidak terlihat menua, sedangkan karakter Leon S. Kennedy dipastikan sudah berumur 49 tahun dalam lini masa gim ini.

Unggahan tersebut juga membocorkan empat judul misi tambahan mendatang yang meliputi Nightmare Zone, Nemesis Awakens, The Lost Files, dan Shadows of the Past. Dokumen digital itu menyebutkan bahwa misi Shadows of the Past berfokus pada karakter Alyssa Ashcroft yang mencoba membongkar rahasia Umbrella sebelum plot utama Resident Evil Requiem dimulai.

Kendati demikian, laporan dari VICE menyatakan bahwa rangkaian gambar tersebut bersumber dari akun yang kerap membagikan informasi palsu atau hoaks. Spekulasi ini muncul setelah peluncuran mini-game mode Leon Kennedy Must Die Forever, sementara Capcom sendiri belum memberikan pengumuman resmi mengenai linimasa peluncuran maupun kebenaran materi promosi yang bocor.

Di samping rumor konten tambahan, Capcom terus mematangkan pembaruan teknologi untuk versi utama gim melalui optimalisasi RE Engine pada konsol PlayStation 5 Pro demi meningkatkan kualitas visual saat objek bergerak.

"Rendering for characters as a whole—including skin, hair, eyes, and teeth—has been significantly improved. We’ve enhanced subsurface scattering and introduced a Visibility Buffer to improve polygon density, achieving both higher frame rates and reduced memory usage. In addition, we’ve implemented area-based texture streaming, as well as new simulation techniques for effects such as water surfaces." kata Masaru Ijuin, perwakilan dari Engine Development Support Section, R&D Foundational Technology Department di Capcom.

Langkah pembaruan teknologi ini sengaja difokuskan oleh pihak pengembang untuk menjaga stabilitas performa pada perangkat konsol PS5 standar maupun varian Pro.

"In Resident Evil Requiem, we placed a strong emphasis on performance stability. On PlayStation 5 and PlayStation 5 Pro hardware in particular, we’ve been able to achieve very stable frame rates. We also prioritize image quality in motion, not just still-frame resolution. For that reason, we deliberately moved away from the checkerboard rendering used in previous titles and instead adopted FSR1, as it provides more stable image quality during motion. However, on PS5 Pro, we have adopted the new updated PSSR due to its high level of both image quality and stability. From a performance standpoint, AMD’s RDNA architecture offers excellent performance for rendering hair. Because the hardware supports 64-bit atomic operations within group shared memory, it can achieve faster performance compared to PC in certain cases." ujar Masaru Ijuin.

Penerapan teknologi PlayStation Spectral Super Resolution (PSSR) pada PS5 Pro tersebut dilaporkan berhasil memotong waktu pemrosesan pada graphics processing unit (GPU).

"PSSR is used as a tool to reduce GPU processing time required for high-resolution output. The GPU resources freed up through this, combined with the relatively high GPU performance, have allowed us to improve global illumination quality and make greater use of optimized ray tracing features." tutur Masaru Ijuin.

Pihak teknis Capcom memanfaatkan sisa daya GPU yang terbebas tersebut untuk memaksimalkan fitur pencahayaan global illumination dan efek ray tracing.

"With improvements in GPU processing performance, it is now possible to simulate hair at the strand level directly on the GPU, enabling more precise and realistic hair simulation. However, simulating tens of thousands of individual strands remains too computationally expensive, so hair is grouped into bundles and processed collectively. Even with PS5 and PS5 Pro hardware, the number of strands actively simulated is on the order of several hundred. That said, careful tuning ensures that this optimization does not compromise visual fidelity, allowing long hair to move more naturally without revealing the underlying reduction in computational complexity." jelas Masaru Ijuin.

Hingga saat ini, produk gim Resident Evil Requiem sudah dipasarkan secara global dan dapat dimainkan oleh pengguna melalui platform PC, PS5, Nintendo Switch 2, serta Xbox Series.

Follow pdiperjuanganbali.id Add to preferred sources on Google
Editors Team
Daisy Floren

What's Your Reaction?

  • Like
    0
    Like
  • Dislike
    0
    Dislike
  • Funny
    0
    Funny
  • Angry
    0
    Angry
  • Sad
    0
    Sad
  • Wow
    0
    Wow

Most viewed