Capcom Tingkatkan Visual Resident Evil Requiem Gunakan PS5 Pro

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Tim teknis Capcom mengoptimalkan performa visual game Resident Evil Requiem pada konsol PlayStation 5 Pro untuk menghadirkan rendering karakter yang lebih realistis dan kestabilan frame rate yang tinggi. Pengoptimalan tersebut dilakukan dengan memanfaatkan arsitektur perangkat keras terbaru melalui peningkatan kemampuan RE Engine.

Pihak Capcom memfokuskan pembaruan pada aspek visual karakter agar tampak jauh lebih detail dibandingkan dengan judul game sebelumnya. Berdasarkan wawancara media VICE dengan perwakilan Capcom, pengembang berfokus meningkatkan kualitas visual saat objek bergerak, bukan sekadar pada resolusi gambar diam.

"Rendering for characters as a whole—including skin, hair, eyes, and teeth—has been significantly improved. We’ve enhanced subsurface scattering and introduced a Visibility Buffer to improve polygon density, achieving both higher frame rates and reduced memory usage. In addition, we’ve implemented area-based texture streaming, as well as new simulation techniques for effects such as water surfaces." kata Masaru Ijuin, perwakilan dari Engine Development Support Section, R&D Foundational Technology Department di Capcom.

Kestabilan performa menjadi prioritas utama pihak pengembang untuk perangkat PS5 dan PS5 Pro. Capcom menggunakan teknologi FSR1 pada konsol standar demi kestabilan gambar saat bergerak, lalu beralih ke fitur PlayStation Spectral Super Resolution (PSSR) terbaru khusus untuk varian PS5 Pro.

"In Resident Evil Requiem, we placed a strong emphasis on performance stability. On PlayStation 5 and PlayStation 5 Pro hardware in particular, we’ve been able to achieve very stable frame rates. We also prioritize image quality in motion, not just still-frame resolution. For that reason, we deliberately moved away from the checkerboard rendering used in previous titles and instead adopted FSR1, as it provides more stable image quality during motion. However, on PS5 Pro, we have adopted the new updated PSSR due to its high level of both image quality and stability. From a performance standpoint, AMD’s RDNA architecture offers excellent performance for rendering hair. Because the hardware supports 64-bit atomic operations within group shared memory, it can achieve faster performance compared to PC in certain cases." ujar Masaru Ijuin.

Pemanfaatan teknologi PSSR tersebut terbukti mampu menghemat alokasi pemrosesan pada graphics processing unit (GPU). Waktu pemrosesan yang terpangkas kemudian dialihkan untuk meningkatkan kualitas pencahayaan global (global illumination) serta fitur ray tracing yang dioptimalkan.

"PSSR is used as a tool to reduce GPU processing time required for high-resolution output. The GPU resources freed up through this, combined with the relatively high GPU performance, have allowed us to improve global illumination quality and make greater use of optimized ray tracing features." tutur Masaru Ijuin.

Peningkatan performa GPU ini juga berpengaruh langsung terhadap simulasi fisik di dalam game, terutama pada detail pergerakan rambut karakter. Pengembang menerapkan teknik optimasi kelompok untaian rambut agar komputasi tidak berlebihan meski performa perangkat keras telah meningkat.

"With improvements in GPU processing performance, it is now possible to simulate hair at the strand level directly on the GPU, enabling more precise and realistic hair simulation. However, simulating tens of thousands of individual strands remains too computationally expensive, so hair is grouped into bundles and processed collectively. Even with PS5 and PS5 Pro hardware, the number of strands actively simulated is on the order of several hundred. That said, careful tuning ensures that this optimization does not compromise visual fidelity, allowing long hair to move more naturally without revealing the underlying reduction in computational complexity." jelas Masaru Ijuin.

Saat ini game Resident Evil Requiem sudah tersedia secara global bagi para pemain. Game horor ini dapat diakses melalui berbagai platform seperti PC, PS5, Nintendo Switch 2, dan konsol Xbox Series.

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Daisy Floren

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